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Game info
PC

Oscar

Oscar
GenreAction Platform
DeveloperFlair Software
PublisherFlair Software
Released1993
Rating
Graphics:8.5
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Oscar is an action platform game published in 1993 by Flair only for the Amiga (OCS/ECS and AGA chipset), PC (DOS) computers and the Nintendo SNES console.
 
Review
OscarSTORY / GAMEPLAY
Oscar is a little troll and he travels to Hollywood to search and obtain the Oscar Academy Awards inside 7 different movie-genre-themed levels like Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow.
As Oscar makes his way through the psychedelic Worlds of Candy, Soda Pop, Amusement Park Rides, Board Games, Fantasy Land and more, he meets lots of cool Toys and Animals in hidden rooms and finds some Bonus and Bogus mini games. He can use some nice power ups like Wings to fly, Springy Shoes to jump as well as his secret weapon, a magical Yo-Yo to swing on and zap enemies in some of the craziest platform levels you'll ever play. If you have enough Oscars you may complete the level. You can select the levels in any order you desire just by selecting and entering its door. Oscar plays much like other similar games, like Robocod and all you have to do is to jump onto platforms or onto the enemies' heads to eliminate them. It surely is a fun game.

GRAPHICS / SOUND
The PC (DOS) version offers fine graphics and it is obvious that a great deal of care and attention has been taken over them. Same as with the other two versions, sprites are well animated, while screens offer loads of colors (more than 100 colors on-screen here). Note that, the DOS (and AGA) versions have more graphics details at the backgrounds compared to the Amiga OCS / ECS-based systems.
The game's sound supports SoundBlaster compatible hardware, and features some nice in-game tunes and several sampled sound effects that add to the whole atmosphere.
 
Screenshots
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
  • Oscar
 
Comparable platforms



86 colors
Commodore Amiga OCS/ECS



71 colors
Commodore Amiga AGA



104 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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